03-31-2013, 05:23 AM
Well, this, though for sprites you'll want 05000200 to 050003E0 as those are the sprite palettes' addresses;
these change the sprite's alpha colour (palette index 0 of each 16 colour ramp) to some odd blue (you can replace 5AA2 with something else to get some other colour).
They affect both the scene and the OAM viewer (you'll have to [Refresh] though) and map and tile and everything because they change the actually used palettes.
If it does not work, then the black used by the sprites is not palette index 0 (alpha). In that case, a look at this may help you - it's written for DeSmuME but applies to VBA as well, except there are no sub screen palettes. It's not exactly working towards what you want to do, but covers the information you need.
these change the sprite's alpha colour (palette index 0 of each 16 colour ramp) to some odd blue (you can replace 5AA2 with something else to get some other colour).
They affect both the scene and the OAM viewer (you'll have to [Refresh] though) and map and tile and everything because they change the actually used palettes.
If it does not work, then the black used by the sprites is not palette index 0 (alpha). In that case, a look at this may help you - it's written for DeSmuME but applies to VBA as well, except there are no sub screen palettes. It's not exactly working towards what you want to do, but covers the information you need.