04-07-2013, 06:54 PM
Toying with the engine and stuff, a ton of small tweaks were made that made the experience better, such as:
1)When you would face a wall and aim up, the wall would absorb your shot. I fixed this, you can now actually shoot up when facing a wall.
2)I lowered the drawing point for Samus by 1 pixel.
This is only a visual tweak, it removed the double outline between the floor and Samus's feet, and makes it look better when standing on some "rocky" terrain.
3)THE MAP WORKS
This took me forever. At first you had the whole map from the beginning, but I finally got it to work so that you can only see what you've explored. And because of that, I can now place dots where powerups are, like in the actual games.
I know I've had several small updates recently, but I don't get that much time at once, and these little things lead to a better experience.
1)When you would face a wall and aim up, the wall would absorb your shot. I fixed this, you can now actually shoot up when facing a wall.
2)I lowered the drawing point for Samus by 1 pixel.
This is only a visual tweak, it removed the double outline between the floor and Samus's feet, and makes it look better when standing on some "rocky" terrain.
3)THE MAP WORKS
This took me forever. At first you had the whole map from the beginning, but I finally got it to work so that you can only see what you've explored. And because of that, I can now place dots where powerups are, like in the actual games.
I know I've had several small updates recently, but I don't get that much time at once, and these little things lead to a better experience.