04-09-2013, 06:58 PM
The face is blasted with topology so it's not going to be easy.
The way they do it is rig the lower poly and transfer that to the higher poly with weights.
But you can always add helpers and start applying weights helper by helper.
It's going to be a hassle but if done correctly the results can be intense.
The way CC2 does it:
Each eye has about 10-12 helpers to form any shape from the eyes
Eye brows have 6 each
mouth has 14
cheeks have two on each side
Etc etc.
They also have 3 bend helpers on the entire head so they can deform it to create really crazy expressions!
The way they do it is rig the lower poly and transfer that to the higher poly with weights.
But you can always add helpers and start applying weights helper by helper.
It's going to be a hassle but if done correctly the results can be intense.
The way CC2 does it:
Each eye has about 10-12 helpers to form any shape from the eyes
Eye brows have 6 each
mouth has 14
cheeks have two on each side
Etc etc.
They also have 3 bend helpers on the entire head so they can deform it to create really crazy expressions!