04-10-2013, 01:08 AM
(This post was last modified: 04-10-2013, 01:21 AM by robert101410.)
(04-09-2013, 06:58 PM)Oraito Wrote: The face is blasted with topology so it's not going to be easy.
The way they do it is rig the lower poly and transfer that to the higher poly with weights.
But you can always add helpers and start applying weights helper by helper.
It's going to be a hassle but if done correctly the results can be intense.
The way CC2 does it:
Each eye has about 10-12 helpers to form any shape from the eyes
Eye brows have 6 each
mouth has 14
cheeks have two on each side
Etc etc.
They also have 3 bend helpers on the entire head so they can deform it to create really crazy expressions!
OH MAN! how did ya learn that? cause iv'e done face expression but only with the morpher modifier but doing it the way CC2 does it would be better! so is there like a guide you know that can help with rigging a face with out the morpher modifier? or is the morpher modifier better?
Here is sakura using most of the morphs on her face lol it looks funny!
(04-09-2013, 03:52 PM)theo_mm Wrote: Partially rigged Yugito:
By the way, how do you guys rig a face? I've tried a few times, but don't really get good results.
But if ya guys want, rig the bodies of the models and send them too me and i can rig there face or give them face flexes using the morpher modifier! but i think im gonna start rigging faces with bones or helpers so the rigs will work with xps.