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Naruto Ultimate Ninja Storm 3 rips
#57
I have this magazine showing an image of their facial rig from Storm 1.

They don't use morph, BUT! Morph is definitely a way to do good facial expressions.
Problem is not every engine supports morphs and the morph blending for games isn't that advanced yet. The amount of control you get from a rig is far greater and the transitions between one expression to another is definitely smoother.

I'm currently developing a Naruto game and plan on using morphs though.
Morphing is definitely the better solution on lower poly (up to 7k).

In this case, positioning all the verts is a pain but definitely possible.
Morphs is definitely a good approach but it depends on what you're aiming for. Genki ^_^


Question guys:

This will really help me, if possible.
I need to know if anyone figured out a way to rip sounds from Generations/Storm 3.

This will definitely help my current development with the game, as I can hardly find any sounds for characters that didn't feature in the previous PS2 games. Those were easy to rip but unfortunately there are no recent characters in those games.
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Messages In This Thread
Naruto Ultimate Ninja Storm 3 rips - by theo_mm - 03-17-2013, 06:24 AM
RE: Naruto Ultimate Ninja Storm 3 rips - by Oraito - 04-10-2013, 04:32 PM
RE: Naruto Ultimate Ninja Storm 3 rips - by AsfaR - 04-26-2013, 04:52 AM
2 New Models - by NessMati55 - 05-19-2013, 09:34 AM
Naruto Ultimate Ninja Storm 3 - by Ridho - 12-13-2013, 11:11 PM

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