04-10-2013, 04:34 PM
(This post was last modified: 04-10-2013, 04:34 PM by Lexou Duck.)
i'll let the pros talk abou all the contrast and pixel-related issues
but for now what i have to say is that the pose is really stiff : she's leaning forwards too much
also the shoulders are impossible, think about the length of the arms
and it's impossible to have feet in that position (well it's possible, but physically painful)
those are all small problems though
the bottom line is just that this whole sprite feels like it wasn't thought out, like you wanted to make everything in one go
the idea is to construct your drawing and really think about what you want this character to do/feel/mean/convey
i'd say start over, and focus on constructing the sprite before getting to the details
(and when i say start over, don't feel bad, there are some things done right in your sprite, but the big mistakes here lie at the core of it
even though editing it till it's fine could work, it wouldn't make you learn from your errors in a productive way)
other people feel free to tell me if my crit is bad, but that's my two cents
but for now what i have to say is that the pose is really stiff : she's leaning forwards too much
also the shoulders are impossible, think about the length of the arms
and it's impossible to have feet in that position (well it's possible, but physically painful)
those are all small problems though
the bottom line is just that this whole sprite feels like it wasn't thought out, like you wanted to make everything in one go
the idea is to construct your drawing and really think about what you want this character to do/feel/mean/convey
i'd say start over, and focus on constructing the sprite before getting to the details
(and when i say start over, don't feel bad, there are some things done right in your sprite, but the big mistakes here lie at the core of it
even though editing it till it's fine could work, it wouldn't make you learn from your errors in a productive way)
other people feel free to tell me if my crit is bad, but that's my two cents