04-21-2013, 01:26 AM
I wouldn't call, say, the Ocarina a gimmick. The game revolves around it, but it's more of a tool than anything. You can warp with it, open doors, affect characters, etc. It enhances the gameplay.
Then we have FLUDD, which, conversely, has the game built around it. You have to use it at all times. Everything is related to it, and there's no option to avoid it altogether. It compromises the game instead of meshing with it. Having to design the game around an object/idea rather than conforming the idea/object to the game makes for bad game design (imo).
Then we have FLUDD, which, conversely, has the game built around it. You have to use it at all times. Everything is related to it, and there's no option to avoid it altogether. It compromises the game instead of meshing with it. Having to design the game around an object/idea rather than conforming the idea/object to the game makes for bad game design (imo).