04-25-2013, 01:43 PM
I know what you mean. The Super Metroid frames, nor any successive Metroid game I believe, never had this type of recoiling animation. If you have to do it, try not to have her head rotate (a result of just cutting the regular 'diagonal aim' frames) and make it look a bit more like Samus is twisting her elbow to absorb the recoil, since she holds her cannon-arm just at or behind the elbow normally (and this would follow the same idea as the Smash Bros. animations.)