04-25-2013, 08:45 PM
Oh, right, yeah, that problem. You're lucky you have a newer version of C4D, as the older versions didn't automatically assign textures to specific mesh polygons when combining separate pieces.
As a note, you can also put the separate meshes as children of a Connect object, which does the same thing without actually fusing the pieces together. However, this is only a quick fix of sorts, and they're not very good for posing or animating.
As a note, you can also put the separate meshes as children of a Connect object, which does the same thing without actually fusing the pieces together. However, this is only a quick fix of sorts, and they're not very good for posing or animating.