04-29-2013, 11:29 AM
well, no wonder the model isn't working, you aren't supposed to convert the .OBJ!
what you have to do, is export as .OBJ, and .MD5/.PSK from BRRES Viewer which you have done.
next you import the .MD5/.PSKs into Noesis.
then, you export the .MD5/.PSK as .DAE and/or .SMD (the latter is not required, it's just nice to have as an alternative to .DAE), and make the UV's flipped for each export.
then re-import the .DAE into Noesis to double check if the bones and all converted properly (don't worry about the textures looking funny, just a result of the UV flip), also check the skeleton with the red button on the bottom.
if it looks right, then you have done it right! if not, go back and try the same procedure with .PSK.
hope that helps.
what you have to do, is export as .OBJ, and .MD5/.PSK from BRRES Viewer which you have done.
next you import the .MD5/.PSKs into Noesis.
then, you export the .MD5/.PSK as .DAE and/or .SMD (the latter is not required, it's just nice to have as an alternative to .DAE), and make the UV's flipped for each export.
then re-import the .DAE into Noesis to double check if the bones and all converted properly (don't worry about the textures looking funny, just a result of the UV flip), also check the skeleton with the red button on the bottom.
if it looks right, then you have done it right! if not, go back and try the same procedure with .PSK.
hope that helps.