Um.. The engine doesn't seem very solid. The test room doesn't really test the capabilities, it seems to actually be designed to avoid the visibility of glitches. Samus seems really floaty and the controls are really awkward. It seems like you put a ton of energy into animations and rushed the rest. The graphics are really all over the place and the resolution is uncomfortably high for the size of the sprites. Please try to avoid stretched and resized graphics, they don't really work. Also, I would try to avoid all of the gradients and the very odd looking buttons, it just doesn't seem very professional... The concept seems interesting but I'm not sure what foundation you have at the moment. From personal experience I would suggest:
-Take your time. I know how ambitious some people can get and will rush a game just to say that they made a game.
-Don't get ahead of yourself. Trust me, I have great experiences with this. Don't take on a huge project for a first. Work you way up with smaller ones.
-Be open to constructive criticism. You need it to truly improve. When reading the game description, the fact that it ended with this:
-Take your time. I know how ambitious some people can get and will rush a game just to say that they made a game.
-Don't get ahead of yourself. Trust me, I have great experiences with this. Don't take on a huge project for a first. Work you way up with smaller ones.
-Be open to constructive criticism. You need it to truly improve. When reading the game description, the fact that it ended with this:
Quote:NO BAD COMMENTSReally makes me feel kind of uneasy. It is your game and you always have the final say, but other's comments can really help make your final product better.