05-04-2013, 06:57 AM
And another one! But first...
*Activates the computerized stereo. "Ch.14: Lightning Battle"* plays in the background.*
Pillbox Tower "Toschka Dalanue" [Metal Slug 4]
<-- I'd hate to be where this thing's landing.
I seem to be having an update-fest lately. And yes, that actually is its name.
Anyway, second boss of MS4. And it's a PAAAAIIIN. Not just to beat(Trust me on this), but to rip as well. Here's what's new:
1. Sector 3 now has a fifth "damage degree" sprite. Needless to say, it doesn't appear in-game. If it did, I would've already got it way back then.
2. That big-ass cannon in Sector 1 now has the rest of its shooting angles. It actually has other aiming angles, but there's no sign of corresponding shooting sprites in the tiles.
The rest is pretty much all stuff from before, but re-ripped from the data and re-organized in the same fashion as the Sea Satan. Nothing much to add here, so have fun!
*From "Kid Icarus: Uprising". Specifically, the point when Phosphora's theme kicks in.
*Activates the computerized stereo. "Ch.14: Lightning Battle"* plays in the background.*
Pillbox Tower "Toschka Dalanue" [Metal Slug 4]
<-- I'd hate to be where this thing's landing.
I seem to be having an update-fest lately. And yes, that actually is its name.
Anyway, second boss of MS4. And it's a PAAAAIIIN. Not just to beat(Trust me on this), but to rip as well. Here's what's new:
1. Sector 3 now has a fifth "damage degree" sprite. Needless to say, it doesn't appear in-game. If it did, I would've already got it way back then.
2. That big-ass cannon in Sector 1 now has the rest of its shooting angles. It actually has other aiming angles, but there's no sign of corresponding shooting sprites in the tiles.
The rest is pretty much all stuff from before, but re-ripped from the data and re-organized in the same fashion as the Sea Satan. Nothing much to add here, so have fun!
*From "Kid Icarus: Uprising". Specifically, the point when Phosphora's theme kicks in.