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Psy's miscellaneous model rips
#10
(04-03-2013, 10:02 PM)psychonautic Wrote:
(04-03-2013, 02:33 PM)Roxas358 Wrote: Uploaded these and fixed Linear so she has smooth edges.
image

You just need to turn Smooth Shading on. It probably has a different name in 3DS Max or what ever you're using.

Ah I learn something new everyday!
Quick question, is there a way to export the obj in 3ds max without it adding file paths in the mtl file cause some models have over 40 texture files and deleting all the paths can get tiring. I tried exporting in maya but it removes the smoothing.
To preserve smoothing when exporting to obj before exporting apply a smooth modifier and set it to 1. Then right click and collapse it. That way the obj will retain the smoothing unless it was already broken to begin with.
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Messages In This Thread
Psy's miscellaneous model rips - by psychonautic - 04-03-2013, 10:32 AM
RE: Psy's miscellaneous model rips - by senjen - 04-03-2013, 11:35 AM
RE: Psy's miscellaneous model rips - by Garamonde - 04-03-2013, 11:38 AM
RE: Psy's miscellaneous model rips - by Roxas358 - 04-03-2013, 02:33 PM
RE: Psy's miscellaneous model rips - by Roxas358 - 04-04-2013, 12:40 AM
RE: Psy's miscellaneous model rips - by TGE - 05-05-2013, 07:42 AM
RE: Psy's miscellaneous model rips - by Roxas358 - 05-17-2013, 11:48 PM

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