(05-06-2013, 08:38 AM)Gorsalami Wrote: I also want to add that while this is alright, a normal walking animation with arm flailing would be nice too.Are you saying I should do arm flailing for the running animation? Or do the walk without the arms on the backpack? I wanted to add some variety to the character walks, and I was hoping to make each one unique.
no suggestions otherwise
one thing, the foot without the outline looks weird, outline it. Everything else is, why wouldn't it be?
Ness with hands on backpack, Paula flailing arms, Jeff in pockets, and Poo behind his back.
I agree with you on the foot. To be honest i might have just missed that one!
(05-06-2013, 11:49 AM)Tonberry2k Wrote: I'm really digging these. Hell, I love any time Mother gets some love around here.I was considering him and Picky once Poo's walk cycle is done C:
You should do Porky.
(and Ness is tidied up a little)
This does raise an important question, though. Should all characters have 8 directions, or can I get away with NPCs having only 4? I think I might need to do 8, but if anyone thinks otherwise or has a better solution, please let me know.
(05-06-2013, 02:59 PM)StarSock64 Wrote: I think the way the legs on the back sprite are animated looks pretty weird. It looks like only the feet are moving and the legs aren't? I wouldn't know how to tell you how to fix it, though.I agree completely. I had the same problem with Jeff before, so I can try to rework it. The problem with Jeff is his legs were 3px thick instead of 2px because of pant legs, so I might just have to mess around and see what I can do.
EDIT:
I think I fixed the issues.