05-16-2013, 02:58 AM
(This post was last modified: 05-16-2013, 04:30 AM by Null Pointer.)
I was extracting a few models and thought I'd post some of my tools.
The first is a maxscript that removes the perspective view from the model. Once it's calibrated you can fix other snaps from the same game by running the script. I've included a calibrated file for the hanger in Front Mission 4.
I also added a c# app that converts the random facing triangles into uv grouped elements with all faces in the same direction. It should also remove the duplicate models if the model isn't animated and normalize the uv coordinates. The source and a test model is included. The progress bar will run three times when running.
More details are included in the download.
The first is a maxscript that removes the perspective view from the model. Once it's calibrated you can fix other snaps from the same game by running the script. I've included a calibrated file for the hanger in Front Mission 4.
I also added a c# app that converts the random facing triangles into uv grouped elements with all faces in the same direction. It should also remove the duplicate models if the model isn't animated and normalize the uv coordinates. The source and a test model is included. The progress bar will run three times when running.
More details are included in the download.