Pixelart textures would be less feasible for the scale of the game, and also translate less well into mip-maps. Unfortunately, there are some aspects of the Unity renderer I don't have control over, and mip-maps is one of them. The textures I have at the moment are aiming for a sort of oil-paint feel (simply because that's the art style I'm best at doing textures with). They are in no way finalised, though. Thanks for the input!
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[Unity] Touhou Kart - Early Alpha
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