I like the fact that you're actually thinking about what used to make the older karting games (Super Mario Kart and Crash Team Racing) actually fun, the physics. If you can get fun as hell physics down, I'm sold for this. (If, when you start the items, you get the generic homing one to move just like SMK redshells, I'd be double-sold for this).
The only thing I'd criticize is that the kart itself at the moment looks very "long". I wish it were a little more wide as well in design. This doesn't even need to be just stretching it horizontally, it could be adding bumpers that stick out so it looks less empty as seen here.
Maybe actually broaden the wheels too. (Shifter Karts are my personal favorite look: Low to the ground, as wide as a square, the small and squarish wheels, the block-bumpers on the side, the square rim on the back, and open design)
I don't even know if this would be of any use, but a friend of mine made some acceleration math for our old kart fangame a year or so ago.
We could never really use it though because of engine limitations, sadly.
The only thing I'd criticize is that the kart itself at the moment looks very "long". I wish it were a little more wide as well in design. This doesn't even need to be just stretching it horizontally, it could be adding bumpers that stick out so it looks less empty as seen here.
Maybe actually broaden the wheels too. (Shifter Karts are my personal favorite look: Low to the ground, as wide as a square, the small and squarish wheels, the block-bumpers on the side, the square rim on the back, and open design)
I don't even know if this would be of any use, but a friend of mine made some acceleration math for our old kart fangame a year or so ago.
We could never really use it though because of engine limitations, sadly.