Ah, well I hope you make acceleration a big factor in it. It's what I really loved about SMK among many other games. The acceleration was so gradual and hard to maintain, and when you played well it went above speeds you could hardly handle.
I love Super Mario Kart's redshells for a specific reason. Rather than constantly facing their target and moving in a forward direction, they actually turned toward their target. Broad and slow turns, as well as moving forward at a constant pace. This is why it wasn't instantaneous like Mario Kart 64, who's shells snapped to position annoyingly and moved in zig zags, or ran right into walls blatantly. I think CTR's missiles moved like SMK's as well actually.
I wish I knew Touhou really, but I don't :V
I love Super Mario Kart's redshells for a specific reason. Rather than constantly facing their target and moving in a forward direction, they actually turned toward their target. Broad and slow turns, as well as moving forward at a constant pace. This is why it wasn't instantaneous like Mario Kart 64, who's shells snapped to position annoyingly and moved in zig zags, or ran right into walls blatantly. I think CTR's missiles moved like SMK's as well actually.
I wish I knew Touhou really, but I don't :V