05-19-2013, 01:10 AM
Mario vs. Donkey Kong: Mini-Land Mayhem. 100%'d Normal Mode, working on Plus Mode. Basically the exact same puzzles, but now the Minis have to march through the exit/exits in a specific order. Starts off with just Mini Marios and Mini Toads, but eventually Mini Peaches, Mini Donkey Kongs, and Mini Paulines get added to the mix. (And fortunately, it's ALWAYS in that order, from Mario to Pauline, so that helps.) It makes most of them a lot more challenging (ESPECIALLY the ones with Mini-specific exits as you have to make sure you're not leading them past a later exit too early with that Mini in the formation) as you have to think about how what you do and when affects the march. Widening it out increases the chance it'll be knocked out of sync, but keeping it too tight makes it really vulnerable to time-sensitive traps like Thwomps or even simple errors like dropping on top of another Mini and bouncing into the wrong place. It's a little frustrating at times but when you get it right, it feels amazing. It definitely encourages a little more thinking about placement and timing than Normal Mode.