05-19-2013, 04:16 PM
(This post was last modified: 05-19-2013, 04:23 PM by PrettyNier.)
Ocarina of time is pretty mediocre ((to be frank, there aren't many zelda games that aren't)) but i don't think the points listed above are that well articulated or explained. it could be stated much more cogently to frame a better interconnected picture; dividing a game up into segmented parts or specific faults and then not relaying them back into the product as a whole isn't a good way of going about things because. well, buddy. thats what a game is. a coherent whole defined by the interaction of all of its elements.
excessively referring to OPINIONS, MAN, SUBJECTIVITY is the hallmark of a community or populace either unable or unwilling to engage in actual discussion about subjects.
further, what is the point in saying "DUDE IT CAME OUT IN 1998"? that's nothing but misguided apologetics. it doesn't accomplish anything. its an admittance of poor quality trying to simultaneously pass itself off as a defense of said quality? seriously guys
excessively referring to OPINIONS, MAN, SUBJECTIVITY is the hallmark of a community or populace either unable or unwilling to engage in actual discussion about subjects.
Quote:basically this, the fucking game came out in 1998that doesn't matter. the "tools" were perfectly competent; the issue is not what those tools were, but how the artist chose to utilize them and what they chose to create. super metroid came out 8 years prior and very clearly understood everything it was doing. it is the fault of the creators that they weren't able to design a quality game that worked around the utilized technology.
further, what is the point in saying "DUDE IT CAME OUT IN 1998"? that's nothing but misguided apologetics. it doesn't accomplish anything. its an admittance of poor quality trying to simultaneously pass itself off as a defense of said quality? seriously guys