(05-21-2013, 06:48 PM)Davy Jones Wrote: I found the green cloud, it's 2-Bit, Window A000, 2nd palette row. The red ball is also 2-Bit, Window A000 and 5th palette row.
Not sure where the stuff from quicksave 3 is, I can't recognize it. It's either on 4-Bit or on 2-Bit.
Edit:
For the transparent sprites: Not sure how what you mean, can you post a screen? And what about the SFX sheet above my post? Isn't this one fine?
Well,what i thought was, if i would display the dispatch animation over a character, even if i put transparency, wont the dark blue show up. But i guess that how its done, cause i found it in the memviewer and its exactly the same as mine. Also, i found the the bioblaster where you said but are you sure for the debilator?
You think its the 2 squares at the top, right? Edit: Found it!
@DeathBringer:
I disabled everything i could until i had the animation over a black background.
Cyan 2.0