05-23-2013, 10:17 PM
(This post was last modified: 05-23-2013, 10:47 PM by PrettyNier.)
sigh
what you were saying was ultimately pointless, which is why i "flew past the point" (because its a trivial point that adds nothing of worth to the discussion). "there needed to be memory for ____" is a meaningless statement because Every Single Game System up until that point and since has had to balance memory and space requirements. thats called working with the technology. what the technology dictates you can or cant do does not necessarily dictate the quality of the game because a capable and intelligent game designer will be aware of what they're working with and will make something that is good on a practical level, not something that is ideally good but executionally bad. thats the point i've been trying to get across to you.
the tools do not dictate whether a game is good or bad. there are plenty of good games on the n64 that came out both before and after ocarina of time. the issue ultimately comes down to just one thing - ocarina of time is not well designed.
design =/= programming
Quote:never claimed they didn't, I listed what a 3d game needed, albeit there's probably a lot more. thanks for taking what I said the wrong way.
what you were saying was ultimately pointless, which is why i "flew past the point" (because its a trivial point that adds nothing of worth to the discussion). "there needed to be memory for ____" is a meaningless statement because Every Single Game System up until that point and since has had to balance memory and space requirements. thats called working with the technology. what the technology dictates you can or cant do does not necessarily dictate the quality of the game because a capable and intelligent game designer will be aware of what they're working with and will make something that is good on a practical level, not something that is ideally good but executionally bad. thats the point i've been trying to get across to you.
the tools do not dictate whether a game is good or bad. there are plenty of good games on the n64 that came out both before and after ocarina of time. the issue ultimately comes down to just one thing - ocarina of time is not well designed.
Quote:had so much more in terms of contentthis is why i told you to think about what you were saying and reread what was said before. amount of content has nothing to do with the quality of a game, and ocarina of time "not having enough ~whatever" was never the criticism, nor was it at all the point i was getting at with mentioning games on prior systems. quality over quantity, buddy.
design =/= programming
Quote: the quality never degraded, but that is determined by the player; for me, the things that ruined the quality are entirely different to someone else who hates/likes the game; yes, there are obvious things that make the game lack quality, but most of it is up to the person rather than the game itself.subjectivity isnt solitary