05-25-2013, 03:14 AM
How did you get the trophy base (Zelda's) to look like the game? Like, what material settings would I need in Blender to achieve the same effect?
Reason I'm asking is I should be able to get accurate rips of some other trophies, and I'd like to make them look as good as possible.
Reason I'm asking is I should be able to get accurate rips of some other trophies, and I'd like to make them look as good as possible.