05-28-2013, 07:16 AM
that might be true; while the core doesn't change, our mind is soft and easily moldable. OoT was the only one of its kind at the time, so everything was new. This 'new' content ends up weighing more than the 'quality'; hence why a lot of people don't mind its flaws and enjoy it throughly. Nostalgia is also another factor.
If everyone wasn't perplexed at OoT's groundbreaking new features and weren't so prone to hype, they would analyze it better as it really is; a series of dungeons with a single item etc etc already explained in older posts.
What's done can't be undone though so we can use this as an example to use as inspiration and design a better game. One should aim for a good gameplay no matter what time it is, or what limitations the graphics impose to you.
If everyone wasn't perplexed at OoT's groundbreaking new features and weren't so prone to hype, they would analyze it better as it really is; a series of dungeons with a single item etc etc already explained in older posts.
What's done can't be undone though so we can use this as an example to use as inspiration and design a better game. One should aim for a good gameplay no matter what time it is, or what limitations the graphics impose to you.