06-03-2013, 03:19 AM
(This post was last modified: 06-03-2013, 03:23 AM by SoulofDeity.)
(04-30-2013, 06:44 PM)Txikimorin Wrote: Hi,
I'm a Zelda fan and I would love to have access to these 3D models, but I'm an artist so this things about programing are too much for me, also I use 3dsmax to work and have never used blender.
The thing is I'm planing to do some High poly models of Zelda Ocarina of Time, and the first thing I want to do is Gerudo's Fortress, I don't know if it would be possible to you to export that as an OBJ or so, so I can use it in 3DSmax.
If you want to check some of my fanart here is my DA account, hope this isn't considered as spam.
http://txikimorin.deviantart.com/gallery/
By the way, is amazing that you can take those models out, especially those like Ganon, which are models that i'd love to see in detail because in the game it's almost a silouete, and I will have to do a Link vs Ganon fight some day.
Thanks anyway!
No worries, Blender can export wavefront .obj. The ganondorf and ganon models will give you hell though. they both use the same hierarchy layout, and the limbs are rotated weird compared to other zobjs.
Anyway, sorry I take such a long time to respond...the truth is, I've kinda gotten bored lately with both modding and programming
It's been an obsession for the past couple of years, and during the past month or two, I've kinda been taking the time to step back and think.
All but 2 or so of my programs are modding related, and as much as I love the Zelda series, it's just not getting me anywhere. I'm not gonna say I'll never work on the script anymore, but it's not really on my todo list.
The only things that aren't implemented are non-hierarchical dlist loading, combiner mux interpreting, and animation importing. Not trying to dump the workload on anyone else, but if any python programmers wanna patch it up, you can find info on each of those things in the following links
display list documentation (for non-hierarchical dlist loading)
combiner mux-ing / multi-texturing (see n64 texture crapper source at bottom of page 1)
animation format