Oh you came~
I think firstly, you should get a bit more progress done on the actual sprite. What I'm currently seeing is a bit too WIP to judge. I also propose that you make him totally symmetrical, horizontally so it doesn't end up with wonky lineart like the last attempt. I will say this though, the anti ailising on the eyes is a bit too low in contrast, and even banded around the corners of the eye; giving it a pillowed sort of look to it.
Make sure to check our spriting dictionary incase you don't know what I mean:
http://www.vg-resource.com/showthread.php?tid=13868
It's good that you're starting with an actual skull though this time. Ensures more actual consistency, always start with a good base!
I think firstly, you should get a bit more progress done on the actual sprite. What I'm currently seeing is a bit too WIP to judge. I also propose that you make him totally symmetrical, horizontally so it doesn't end up with wonky lineart like the last attempt. I will say this though, the anti ailising on the eyes is a bit too low in contrast, and even banded around the corners of the eye; giving it a pillowed sort of look to it.
Make sure to check our spriting dictionary incase you don't know what I mean:
http://www.vg-resource.com/showthread.php?tid=13868
It's good that you're starting with an actual skull though this time. Ensures more actual consistency, always start with a good base!