12-17-2008, 08:57 PM
(This post was last modified: 12-17-2008, 08:58 PM by LilGrim1991.)
It sounds pretty cool, but thinking ahead, in practice, is the stress real-time? If so, is the player literally going to make their character stand still for awhile to get their stress down? (Which obviously a bad thing), and if so, how would you counteract this? No-safe zones? Enemies showing up in sets of time, regardless of location? Just wonderin'