06-10-2013, 07:08 AM
I don't think it's a case of bad game design, moreso than it is you having to GET TO KNOW YOUR ENEMY. In real life, you aren't going to know everything about the enemy as soon as you fight; you have to see HOW they fight to formulate a battle strategy. Games hold hands FAR too much these days, and it's actually quite sad. People were able to clear A Link to the Past without needing the game to tell them exactly where to go or how to hurt a boss; why does every other game need such? Figure it out for yourself.