Quote:btw RodLima, I forgot to mention that you can make the animations import a lot faster if you buffer segment 7. that's how the model itself imports so fast.
Um, but the normal models that don't use the segment_07 took same time to import, I think it take some time because blender uses only one core to do the python Transforms, it takes twice the time on my old AMD 3 cores compared to my I5, and on the code I did not make the math for the next frame,
ex: frame 1: limb_6 Rot X=90, frame 2: limb_6 Rot X=92, I can't just put 92 again above the previous Rot X, it should be previous + 2, and I did not realise well how the python list works.
On UnrealScript we just make:
Var array<Rotator> Frame;
Frame[0].Pitch = 90
Frame[1].Pitch = unpack_from( Frame 1: Rotation.Pitch value ) - Frame[0].Pitch;
something like that
Did not understand the python list easily so gave up.
and I'd to repose the model before the next frame, to use frame 2: limb_6 Rot X=92, and it cost twice the process time.