06-27-2013, 01:28 PM
This also warrants the argument as to whether the game needs an engaging narrative. I personally don't think it does, I like the loose set up, it allows you to experience the world as it is, and come to your own discoveries of it. A stronger story would make for a more linear form of gameplay which would ruin the hunting the experience. You actually are hunting these monsters; you're looking for them, tracking them and looking for opportunistic moments to strike. The game isn't meant to be a story driven.
I can see how that makes it a tad less compelling, or immersive because not everything feels cohesive at times. It just feels like load a map, hunt a monster. Not everything is relative at times. But it allows one to jump in at any time and happily play the game without feeling like they're missing necessary information that impedes on their experience.
I can see how that makes it a tad less compelling, or immersive because not everything feels cohesive at times. It just feels like load a map, hunt a monster. Not everything is relative at times. But it allows one to jump in at any time and happily play the game without feeling like they're missing necessary information that impedes on their experience.