(06-28-2013, 08:04 PM)Goombaking123 Wrote:I could sorta forgive the sticker-based combat if the game itself was full of original enemies, worlds, and characters, but because Miyamoto's stuck too far in the past to realize what people want now, he insisted that Sticker Star be "like a NSMB game", and that's what killed the game for me.(06-28-2013, 07:19 PM)AuraLancer Wrote: Okay, I know I'm really, really laughably late to the subject but the Iwata interview about Paper Mario Sticker Star and the future of the series is really sad and depressing.I feel the same way. Why did Miyamoto have to change the TTYD RPG demo into a crappy sticker RPG game?
I admire Miyamoto for the franchises he's helped in developing, but his persistence to stay in the past is hurting the fuck out of Nintendo now.