07-02-2013, 04:53 PM
(07-02-2013, 01:02 AM)Zero Kirby Wrote:Actually, the E3 trailer showed that mincarts can take a few hits and that you will have 3 hearts per kong, so there is most likely an easy mode, that or this is just how things will work on the standard mode.(06-28-2013, 10:47 PM)Mushroom Hedgehog Wrote: DKCR was very hard, and it pretty much forced you to use Cranky Kong's items, and I can be a little stubborn about that to be honest.
And don't even get me started on the barrel rocket levels. Aside from the ones that travel upward, like before the final boss, those controls were just awful. I was rage quitting a lot on that game, and it was likely from the barrel rocket levels. I don't know if they changed it for the 3DS port, but hopefully they did, otherwise they'll need to improvise.
I don't know if I'm just that good at video games but I never had a problem with the difficulty of the game (which was considerably difficult in the levels that were meant to be, mind), or the Rocket Barrel levels (in fact, they're some of my favorites - I'm hoping they return with David Wise spinning a remix of the theme). I quite liked the challenge compared to the "sleep through 'em" games that have been coming out of Mario as of late.
I only ever used Cranky's items to find secrets - beyond that I never needed them. They did add a New Mode to the 3DS version that has Cranky's Shop item that protects you from crashes on Mine Carts and Rocket Barrels, along with an extra health pip, so there's that. It also uses buttons to control the roll if you're also someone who had a problem with the motions controls.
While I certainly hope Tropical Freeze is just as difficult as the original Returns was, I do believe they should follow suit with Returns 3D and add an easier mode for less-skilled players.
As for difficulty, I hopes it is right up there with Returns. That game did something a lot of developers seem to be confused about. They made challenging levels that, although difficult at times, are a lot of fun and when you die, you can see why. It wasn't death by quick time events or any of the things games like to use now, it was an actual challenge that, no matter how often I died, I was always willing to try again and I enjoyed it every time.
Also the rocket barrels were awesome.