@Trollerskates: Not sure. I mean, I want the world to be nice and vibrant just like the characters, similar to great SNES or GBA games like Sword of Mana. This is the reason why I made sure sprites would have an 8, 8, 8 outline around them while those of the tiles never got that low, to allow them to be separated just enough to not get lost in confusion. The player is kept center screen anyway, unless near the edge of a room, so it won't be like Smash Bros. Brawl or Melee where you constantly lose track of your character.
@Sevenstitch: The Portrait does act dynamically. Different expressions for each 4th of remaining Stamina, and jitters when he gets hurt. Basically, think Kingdom Hearts 2. IT also blinks~
@Sevenstitch: The Portrait does act dynamically. Different expressions for each 4th of remaining Stamina, and jitters when he gets hurt. Basically, think Kingdom Hearts 2. IT also blinks~