07-08-2013, 05:03 PM
(This post was last modified: 07-08-2013, 05:10 PM by deathbyjaguar.)
Okay, so I looked at some Phoenix Wright sprites, and although it appears so, the edges of the sprites don't contain antialiased edges. There is a very clear pixelated border on the sprites, but edges have very slight color variation (not as much as the wide variation I ended up using, though). I'm in the process of getting Felix down to 16 colors, and then I'll get to work on the main prosecutor of the game (still debating the name, thinking about using "Moises Edwards", but I'm not completely decided yet). Once I have a pretty good sprite for every character, I'll get to work on the actual frames of animation for the characters.
In other news, I have the evidence for the first case pictured here. They are (row by row, left to right): an autopsy report, a Shadow Blade (based on Mega Man 3), an empty box for Metal Blades, a dented Metal Blade (based on Mega Man 2), and a replacement arm for Mega Man.
I'm not trying too hard to get these to look Phoenix Wright-esque, and I plan on giving these pieces of evidence my own personal look instead, unless I get help sometime in the future (once I meet the requesting criteria). I do like the look of the Metal Blade, though, as it does look like it is in the PW style.
This screen itself is obviously a Work In Progress, but I plan on using this screen as a "side-screen" to go alongside the main game screen to view the Court Record, perform investigation, etc; and I'm trying to get it to look less like a "collage" of sorts. The main game screen will be twice the width and height of the DS screen, so most of the game will, in the end, have pixels being 2x2 px in actual size (making the main screen 512x384 px actual size), so I'm trying to find a way to make the evidence grid squares larger than they are now while not having to have only two pieces of evidence on the screen at a time and still maintaining a thin side-screen size. Any suggestions on how to do so are appreciated.
EDIT: Forgot to mention, that finger on the Mega Man arm is supposed to be dented, it plays a part in the case. It's not a spriting error.
In other news, I have the evidence for the first case pictured here. They are (row by row, left to right): an autopsy report, a Shadow Blade (based on Mega Man 3), an empty box for Metal Blades, a dented Metal Blade (based on Mega Man 2), and a replacement arm for Mega Man.
I'm not trying too hard to get these to look Phoenix Wright-esque, and I plan on giving these pieces of evidence my own personal look instead, unless I get help sometime in the future (once I meet the requesting criteria). I do like the look of the Metal Blade, though, as it does look like it is in the PW style.
This screen itself is obviously a Work In Progress, but I plan on using this screen as a "side-screen" to go alongside the main game screen to view the Court Record, perform investigation, etc; and I'm trying to get it to look less like a "collage" of sorts. The main game screen will be twice the width and height of the DS screen, so most of the game will, in the end, have pixels being 2x2 px in actual size (making the main screen 512x384 px actual size), so I'm trying to find a way to make the evidence grid squares larger than they are now while not having to have only two pieces of evidence on the screen at a time and still maintaining a thin side-screen size. Any suggestions on how to do so are appreciated.
EDIT: Forgot to mention, that finger on the Mega Man arm is supposed to be dented, it plays a part in the case. It's not a spriting error.