Let's try this out here first to see if it'll warrant a better discussion in a thread.
Does anyone else feel like indie games often have far more playability than most retail games? The best example I can give as of now is (not Minecraft) Terraria. This game wasn't made by some big time company like Nintendo, Sony or Microsoft, but rather a handful of individuals aiming to make a game. This same game has managed to siphon over 500 hours of gameplay from me, and will do so even further once the upcoming content update is released. Cube World, now released, seems to be absorbing more of my time as of late as well, now that I finally have a handle on how to approach things. The most time I've ever clocked on a retail game was Pokemon HeartGold (mostly through nostalgia), at about 90 hours. What are your thoughts?
Does anyone else feel like indie games often have far more playability than most retail games? The best example I can give as of now is (not Minecraft) Terraria. This game wasn't made by some big time company like Nintendo, Sony or Microsoft, but rather a handful of individuals aiming to make a game. This same game has managed to siphon over 500 hours of gameplay from me, and will do so even further once the upcoming content update is released. Cube World, now released, seems to be absorbing more of my time as of late as well, now that I finally have a handle on how to approach things. The most time I've ever clocked on a retail game was Pokemon HeartGold (mostly through nostalgia), at about 90 hours. What are your thoughts?