07-21-2013, 06:33 PM
(This post was last modified: 07-22-2013, 12:10 PM by Raccoon Sam.)
I've made a document regarding the Super Metroid sprite format with examples of only the first 210 sprites of the game. Theoretically, someone could code an all-purpose-sprite-ripper that takes the ROM as input and spouts out every goddamn sprite as a result. However, problems:
-iirc the format doesn't specify exclusively where the graphics for the definitions are. Only how they're built.
-i don't know where the tables are
-Samus' sprites are a different format (I think?) I know Auximines did a pretty impressive Justin Bailey-type hack of Super Metroid back in 2007, and I remember seeing his WIP notes of the process. He if anyone knows how Samus' sprites work and possibly even has a document regarding it. I just don't know if he's online anymore
EDIT: i feel like looking into this. Downloading SMILE now...
-iirc the format doesn't specify exclusively where the graphics for the definitions are. Only how they're built.
-i don't know where the tables are
-Samus' sprites are a different format (I think?) I know Auximines did a pretty impressive Justin Bailey-type hack of Super Metroid back in 2007, and I remember seeing his WIP notes of the process. He if anyone knows how Samus' sprites work and possibly even has a document regarding it. I just don't know if he's online anymore
EDIT: i feel like looking into this. Downloading SMILE now...