07-23-2013, 04:34 AM
I beat Half-Life. It sucked.
I know, I know. Old game and all that. Super influential, blah blah blah. It was probably super impressive in 1998 but the years have not been kind. By the end of it I was just angry and frustrated and wanted to quit but I was so close to the end that I forced myself to beat it. I was playing by going only from checkpoint to checkpoint with no saves in between so as not to make it laughably easy, which definitely contributed to my frustration a bit as on some levels checkpoints were way too far apart.
To be honest, I must admit that it was refreshing to play a shooter that wasn't Hallway Simulator 2013. (Even though HL is still linear as heck.)
My biggest problem was with the controls, though. I kept randomly clipping into walls and objects and getting stuck and having to suicide and restart. At one point it got so bad that there was a checkpoint at the top of a ladder with a deathpit all around it. For some reason the awful ladder physics decided that pressing up suddenly meant pressing right, so at the top of the ladder I actually strafed right and fell off the ladder... on the same frame that the game autosaved the checkpoint. I fell to my death. I reloaded and... fell to my death. That was the checkpoint at the end of the longest single segment of the game on one of the most (if not the most) frustrating levels in general. By that point I was angry enough that I allowed myself to turn on noclip long enough to put myself on top of the ledge and save because fuck replaying that entire level over again because of a stupid physics glitch.
I also had issues with the amount of damage enemies would take/not take and how broken and bad the AI was on the final boss.
At least I'm finally done with it. I'm gonna beat the expansion packs and then never touch this ever again.
I know, I know. Old game and all that. Super influential, blah blah blah. It was probably super impressive in 1998 but the years have not been kind. By the end of it I was just angry and frustrated and wanted to quit but I was so close to the end that I forced myself to beat it. I was playing by going only from checkpoint to checkpoint with no saves in between so as not to make it laughably easy, which definitely contributed to my frustration a bit as on some levels checkpoints were way too far apart.
Quote:[3:47:28 AM] Vipershark: ahahaha this fucking game are you kidding me.
[3:47:36 AM] Vipershark: i got through a really long section
[3:47:39 AM] Vipershark: warped to a new level
[3:47:45 AM] Vipershark: a voice clip played
[3:47:49 AM] Vipershark: i'm in a completely different area
[3:47:50 AM] Vipershark: died
[3:48:01 AM] Vipershark: game didnt autosave, returned to beginning of previous area
To be honest, I must admit that it was refreshing to play a shooter that wasn't Hallway Simulator 2013. (Even though HL is still linear as heck.)
My biggest problem was with the controls, though. I kept randomly clipping into walls and objects and getting stuck and having to suicide and restart. At one point it got so bad that there was a checkpoint at the top of a ladder with a deathpit all around it. For some reason the awful ladder physics decided that pressing up suddenly meant pressing right, so at the top of the ladder I actually strafed right and fell off the ladder... on the same frame that the game autosaved the checkpoint. I fell to my death. I reloaded and... fell to my death. That was the checkpoint at the end of the longest single segment of the game on one of the most (if not the most) frustrating levels in general. By that point I was angry enough that I allowed myself to turn on noclip long enough to put myself on top of the ledge and save because fuck replaying that entire level over again because of a stupid physics glitch.
Quote:[4:15:41 AM] Vipershark: i think my biggest issue with the game right now is that i dont actually feel in control of my character
[4:16:19 AM] Vipershark: to be fair, there is an ingame explanation for the strange physics (i got warped to another planet and the gravity is different) but even with different physics i dont feel in control of my character at all
[4:16:51 AM] Vipershark: it's like i'm playing on ice and i slide around and cant really tell where i am, how fast i'm moving, where i'll stop, or where i am in relation to the edges of the platforms i'm on
[4:17:02 AM] Vipershark: i keep falling off of things and it's getting me really really stupid deaths
[4:17:07 AM] Vipershark: bad controls and bad physics
[4:17:11 AM] Vipershark: and it's really frustrating
[4:18:03 AM] Vipershark: not to mention that i keep randomly clipping into things
[4:18:25 AM] Vipershark: one of my biggest problems is that the game seems to randomly decide when and when not to allow direction changes in the air
[4:18:39 AM] Vipershark: on some jumps i can move around freely in the air
[4:19:17 AM] Vipershark: on others i have to be moving and then jump and will keep going in that direction and cant affect the direction, but oddly enough i can immediately stop horizontal movement altogether in midair if i push away from the direction i jumped
[4:19:31 AM] Vipershark: on other jumps i'm completely out of control until i hit the ground again
[4:19:45 AM] Vipershark: it seems to randomly switch between the three
[4:20:02 AM] Vipershark: which combined with icy physics and death pits just makes this really really stupid
[4:21:10 AM] Vipershark: i've played buttloads of half life multiplayer and never had problems with it outside of the retarded trampolines (which are also an issue here)
[4:21:36 AM] Vipershark: it seems like these physics issues are specific to the single player campaign, because the controls were always tight and responsive in mp as far as i remember
Quote:[4:45:20 AM] Vipershark: AHAHA ARE YOU SERIOUS
[4:45:27 AM] Vipershark: i killed the last boss
[4:45:32 AM] Vipershark: but on the same frame he killed me
[4:45:53 AM] Vipershark: when you die in half life, you fall to the floor and die but the game keeps going until you press a button so you can still look around and see what's going on
[4:45:58 AM] Vipershark: so i waited to see what would happen
[4:46:10 AM] Vipershark: the game went to the ending cutscene but i was still dead laying on the ground ahaha
[4:46:21 AM] Vipershark: i clicked the mouse and then the game respawned me back at the boss fight
I also had issues with the amount of damage enemies would take/not take and how broken and bad the AI was on the final boss.
At least I'm finally done with it. I'm gonna beat the expansion packs and then never touch this ever again.