07-23-2013, 08:47 AM
(07-22-2013, 08:01 PM)Koh Wrote: I might have to come back to this and give it another chance. Probably just pick up the SNES rom...I don't mind grinding in games if the combat's actually intuitive and entertaining, but this one is only the former. This series is the only game series I've seen that has a Mileage HP system, where you can take a lot more damage than you actually can take, but as long as you heal enough before it reaches 0, you're perfectly fine. Who thought of that, and why weren't they given a medal?
But seriously, neglecting that, the battle system is exactly like Dragon Quest's, since there's no ATB meter (Final Fantasies 4-6) or other "turn" progression method. I like those games, but even those can get stale. This isn't to say turn-based or ATB based RPGs battles systems are always boring, but there has to be something that makes it interesting. For example, unique enemies, even if they're going to be palette swaps, with unique animations and battle tactics.
I heard that the Mileage HP system is slower in Mother 3, so I think you would like that. Does it work in a similar matter with PP by any chance? If that's so, then it would be easy to spam the best "spells" in the game.
To me, turn based battles have a really good charm to it. Real time battles are nice, but it's nice to think about what you want to do first and then go for it. The first two Paper Mario games are like that and have plenty of options to attack your foes. It looks like the same is going to be said about this game once I get my hands on it!