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Theatrhythm
#11
Took a look at the larger file, still no dice. I would guess that the .assets files might be more useful, I'd like to save bandwidth though so I'll just take a look at a couple of smaller ones (under 20MB or so each). With luck I'll be able to find a way to open them, and then you can just do it yourself for the larger ones.

Unfortunately I'm not that experienced with mobile (let alone iOS) ripping, so I'm not sure which sort of files to look for. I think that in terms of most resources, file types can range as much as with PC games. With luck, sprites are in .png form and audio in .mp3 or .wav, but beyond that I don't think there are specific extensions to single out. These .asset and .assetbundle files appear in a lot of mobile games I've seen though, they seem to be the only consistent extension I know of, although I have no idea what they contain (or even if they're all the same format, could just be the extension, similar to XNA's .xnb container).
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Thanked by: daemoth


Messages In This Thread
Theatrhythm - by daemoth - 06-01-2013, 08:16 PM
RE: Theatrhythm - by Ton - 06-01-2013, 09:39 PM
RE: Theatrhythm - by Garamonde - 06-21-2013, 02:21 PM
RE: Theatrhythm - by daemoth - 07-26-2013, 07:00 AM
RE: Theatrhythm - by puggsoy - 07-26-2013, 08:09 AM
RE: Theatrhythm - by daemoth - 07-26-2013, 09:15 AM
RE: Theatrhythm - by Ton - 07-26-2013, 10:08 AM
RE: Theatrhythm - by puggsoy - 07-26-2013, 09:07 PM
RE: Theatrhythm - by daemoth - 07-27-2013, 04:49 PM
RE: Theatrhythm - by Ton - 07-27-2013, 07:20 PM
RE: Theatrhythm - by puggsoy - 07-27-2013, 07:47 PM

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