07-28-2013, 07:40 AM
I'll spend time criticizing the black clothed character
it seems that you do have some notion of art in general. This translates somewhat well into pixelart but there still are things that need work on
for example, you tend to do a lot of banding (please refer to the spriting dictionary, stickied in this same forum section). The colors are too boring: of course, he is a mainly black character but pure black shades are quite rare in real life. Give it a tint of another color. Same with skin tone, don't just raise and lower the brightness tab when choosing colors.
The anatomy seems ok, but looks like his torso is too tall. lower it, and place the sipper a little to our right. After all, the character is facing to our right, and due to perspective, it should be facing a little more to the side.
Avoid using small pixel patterns too, as they make sprites unreadable and busy. As you know, your smallest element in a pixelart is the pixel. But one pixel alone doesn't represent anything in this sprite. So you must use clusters of pixels to represent shapes. If this shape is freckled with other pixels, or the clusters are too small, they will become really distracting and the shading will simply not work as intended.
it seems that you do have some notion of art in general. This translates somewhat well into pixelart but there still are things that need work on
for example, you tend to do a lot of banding (please refer to the spriting dictionary, stickied in this same forum section). The colors are too boring: of course, he is a mainly black character but pure black shades are quite rare in real life. Give it a tint of another color. Same with skin tone, don't just raise and lower the brightness tab when choosing colors.
The anatomy seems ok, but looks like his torso is too tall. lower it, and place the sipper a little to our right. After all, the character is facing to our right, and due to perspective, it should be facing a little more to the side.
Avoid using small pixel patterns too, as they make sprites unreadable and busy. As you know, your smallest element in a pixelart is the pixel. But one pixel alone doesn't represent anything in this sprite. So you must use clusters of pixels to represent shapes. If this shape is freckled with other pixels, or the clusters are too small, they will become really distracting and the shading will simply not work as intended.