07-28-2013, 08:26 AM
this is kinda hard to explain, but when animating things, think in paths.
Paths are 'lines' where the object pass through. For example, if you spin your arm, your hand's path will be a rough circle.
"now what does that have to do with my stuff"
I have made three gifs to aid you, the first being this one:
I've painted a circle over Deadpool's hand (the dark gray ball is the first frame). That will make the perception of his hand's path easier. I don't know if you noticed it but there's a point where the elliptical curve 'trembles' a little. Let me show this one to see if it's easier to understand:
As you can see, his hand is drawing a 'banana' shape when in motion. But before his hand goes up, the ball detracts from the path a little:
my suggestion is to edit his hands a little so that slight curve is fixed. It's not a huge problem as the overall animation is really smooth, but that's literally the only fault I can find.
Paths are 'lines' where the object pass through. For example, if you spin your arm, your hand's path will be a rough circle.
"now what does that have to do with my stuff"
I have made three gifs to aid you, the first being this one:
I've painted a circle over Deadpool's hand (the dark gray ball is the first frame). That will make the perception of his hand's path easier. I don't know if you noticed it but there's a point where the elliptical curve 'trembles' a little. Let me show this one to see if it's easier to understand:
As you can see, his hand is drawing a 'banana' shape when in motion. But before his hand goes up, the ball detracts from the path a little:
my suggestion is to edit his hands a little so that slight curve is fixed. It's not a huge problem as the overall animation is really smooth, but that's literally the only fault I can find.