08-02-2013, 07:01 AM
These are severely lacking in any detail and any semblance of effort. The whole point of spriting 8-bit graphics these days is pushing the limitations of what is possible on 8-bit hardware.
I'm sure that if you took the time to perhaps draw the cartridge from an angle with perspective and some sort of shading in addition to using the NES palette and limitations, we'd be able to give more critique/input to help you improve even further.
it's rather insulting when people use the excuse of "it's 8-bit" when their spritework lacks detail/effort. I'd suggest browsing through the NES section of tSR for a better look at what the NES is capable of.
I'm sure that if you took the time to perhaps draw the cartridge from an angle with perspective and some sort of shading in addition to using the NES palette and limitations, we'd be able to give more critique/input to help you improve even further.
it's rather insulting when people use the excuse of "it's 8-bit" when their spritework lacks detail/effort. I'd suggest browsing through the NES section of tSR for a better look at what the NES is capable of.