08-02-2013, 05:44 PM
(08-02-2013, 05:36 PM)Kriven Wrote: No no, you misunderstood a lot of what I meant.
Art reflecting society was kind of my whole point.
And I didn't mean changing the individual creator's way of thinking, but rather society itself. Art reflects society was my point, so if you change the way society views women, you change the way women appear in the art. My point was to put in new creators with new thoughts instead of demanding that other people change.
Does the media create stereotypes or reflect the stereotypes believed by the largest potential market? Make up your mind.
Edit: Also, that is how story works. Stories work to evolve the protagonist. Maybe there are multiple protagonists, maybe just one, it doesn't matter. The stories work to develop the protagonist, all other characters are accessories. Gender is irrelevent here.
Ah, yes, I understand now. The problem is that changin society itself is kinda utopic, and if you think about it, as a rising medium as gaming is, this could be a good step into that. I believe both cases are right, but if I would correct my wording up there, it doesn't exactly create, per se, more like reinforce.
Also, the bit about story is true, I know, and I know that gender is supposed to be irrelevant, but it's not. When you have developers that have to fight with the publishers so their lead can be female, because the publisher thinks it won't sell, I would say there's a pretty strong problem in all of this. Having more female leads, that have male characters that work just like that, to develop the protagonist, would make the issue a lot better. Altough, just changing roles isn't exactly the most ideal, it could be seen as "revenge", but it's a way.