Gender is irrelevent on the topic of the progression of a story. It's just not irrelevent when discussing what kind of stories are created. (ETA: This isn't very clear, give me some minutes to think of a better wording.) I suppose I'm trying to get at the difference between "These stories are bad because this..." as opposed to "We need more stories like this..."
I'm having a really hard time making this point tangible because the topic is partially abstract.
I agree that having more female protagonists, or more female supporting characters, in successful titles would lead to a more accepting market for strong female characters. And we're seeing that with some of the games mentioned upthread, a lot of which are from smaller studios. With the ever-increasing opportunities for indie developers to get their games notice, I think we'll probably see a lot of more powerful female characters showing up in gaming.
I'm having a really hard time making this point tangible because the topic is partially abstract.
I agree that having more female protagonists, or more female supporting characters, in successful titles would lead to a more accepting market for strong female characters. And we're seeing that with some of the games mentioned upthread, a lot of which are from smaller studios. With the ever-increasing opportunities for indie developers to get their games notice, I think we'll probably see a lot of more powerful female characters showing up in gaming.