08-04-2013, 11:48 PM
It's also very barren/artificial feeling. It just doesn't live and breathe like a real cohesive world like other Zelda's. ALttP for example had a very populated environment whether it was NPCs or enemies. As did Majora's Mask which by far was the most believably immersive world a Zelda game has offered/gaming in general (in my opinion). Skyward Sword just felt too artificial. I liked it, the town was cool but the explorable/mission based areas just felt desolate. Yeah they were nice to look at, but I don't know they just weren't what I was expecting nor did they really live up to the hype.
I completely agree with Koopaul. It was EXTREMELY linear and now looking back on it that may be why I felt so confined. Zelda was always open for players to explore and most of it was immediately accessible(within reason, of course completing objectives and obtaining items was necessary for progression). While Skyward Sword just didn't do this.
I completely agree with Koopaul. It was EXTREMELY linear and now looking back on it that may be why I felt so confined. Zelda was always open for players to explore and most of it was immediately accessible(within reason, of course completing objectives and obtaining items was necessary for progression). While Skyward Sword just didn't do this.