08-05-2013, 09:58 AM
(08-05-2013, 09:22 AM)Ton Wrote: Why would scaling damage the sprites? Aren't they evenly scaled?
And there's no way to get stuff directly from the data? Capturing is the only available method?
Cause each pixel of a sprite and background is made by 3 x 3 pixel. When they are at their normal position, they are in sync with the background 3x3 pixel. However, when they move, they are no longer in sync and some pixel may disappear.
Ive checked the files and couldnt find anything interresting. So, i guess its the only way.
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