08-05-2013, 10:32 PM
Welp, guess I oughta contribute to this thread while I'm here because it's 11:26 PM here and I am sleepy and I can't wait any longer, so =P
If any of you have ever looked at Sonic 2's source code, you know that there's a ton of stuff going down behind the scenes to make the game run. Rings and objects management, collision detection, running the code of each and every instance of each and every object's code...it's crazy, really. But that's what I work with. I hack, and by extension reverse engineer, the Genesis Sonic games. Specifically, Sonic 2, hence why my current project is titled "Sonic 2: Titanium Upgrade". I've also got plans for an entire series of games based around a fan character of mine, named Thomas Speedrunner. So yeah, I am ThomasSpeedrunner, and I work with the Motorola 68000. I use the S1 sound driver in my hack, which explains why I have S1 SMPS format conversions of Sonic 3 & Knuckles' sound effects in the works. A lot of people use the S1 sound driver, so it's actually quite beneficial =P
I do hope everyone's okay with my...different way of doing things =V
If any of you have ever looked at Sonic 2's source code, you know that there's a ton of stuff going down behind the scenes to make the game run. Rings and objects management, collision detection, running the code of each and every instance of each and every object's code...it's crazy, really. But that's what I work with. I hack, and by extension reverse engineer, the Genesis Sonic games. Specifically, Sonic 2, hence why my current project is titled "Sonic 2: Titanium Upgrade". I've also got plans for an entire series of games based around a fan character of mine, named Thomas Speedrunner. So yeah, I am ThomasSpeedrunner, and I work with the Motorola 68000. I use the S1 sound driver in my hack, which explains why I have S1 SMPS format conversions of Sonic 3 & Knuckles' sound effects in the works. A lot of people use the S1 sound driver, so it's actually quite beneficial =P
I do hope everyone's okay with my...different way of doing things =V