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BrettG's Sprites and Pixel Art
#2
You're gonna want to maintain consistency with the blue outlines, for one thing. The outlines around the helmet are lighter/more saturated than the blue sections of the torso and legs, which are darker and more contrasting. Considering the linework on the rest of the sprite, recoloring the darker lines to be the color of the helmet outlines would be the best option.

And as for the smoke, I really like what you're trying to do, but there's just something about using the cross-hatching overlay on the legs. It looks more like a green "hologram" is in front of it than smoke, but the smoke in the background is pretty cool. I wouldn't know how to fix it, but see if you can get the front smoke to look more like smoke.

And last of all, it looks like you have blue-gray shades and regular gray shades that are really close, as well as those two bordering light-orange shades on the chart. See if you can combine those colors, as it'll get rid of some unnecessary colors.
Quote:Everyone's crazy. Most people are just crazy in the same way and call it normal.
-Me

I'm DeathByJaguar, but you can call me Ricky, I guess. I dunno. I draw, program a little, and am writing a novel that has no title at the moment.
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Messages In This Thread
BrettG's Sprites and Pixel Art - by BrettG - 08-11-2013, 11:52 AM
RE: BrettG's Sprites and Pixel Art - by deathbyjaguar - 08-11-2013, 11:02 PM
RE: BrettG's Sprites and Pixel Art - by BrettG - 08-11-2013, 11:25 PM
RE: BrettG's Sprites and Pixel Art - by Jamuk - 08-12-2013, 11:37 AM
RE: BrettG's Sprites and Pixel Art - by BrettG - 08-12-2013, 05:32 PM
RE: BrettG's Sprites and Pixel Art - by Jamuk - 08-13-2013, 04:02 AM
RE: BrettG's Sprites and Pixel Art - by Gors - 08-13-2013, 06:17 AM
RE: BrettG's Sprites and Pixel Art - by BrettG - 08-13-2013, 08:52 AM

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