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Unnamed "Ghost Hunt" game Idea
#5
Yes, i suppose possession would work similarly here; objects that serve a purpose outside simple movement
could be utilized for spooky purposes.

The object though isn't to scare the scientists, but to avoid them. They already know the ghosts are there,
and are expecting ethereal tricks, so the ghosts will have to use their poltergeist abilities offensively to
survive until midnight.

I suppose the team relationship is akin to the pacman/ghost relationship, except the scientists all have infinite
power pellets and the ghosts don't just turn into eyes and come back a few moments later if they are caught.

Ghosts may seem overpowered, but really aside from moving things around and tossing stuff on the ground,
there isn't much they can do to stop the scientists. There wont be any "scare meters" or anything of the like;
The scientists are men of logic, and logic dictates that when you see a ghost you should capture it so you can
take it back to your lab for future analysis and dissection.

Granted, I'm not certain how one would "dissect" a ghost, but I'm not a scientist, so how could I?
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Messages In This Thread
Unnamed "Ghost Hunt" game Idea - by Sevenstitch - 08-10-2013, 11:08 PM
RE: Unnamed "Ghost Hunt" game Idea - by Candel - 08-12-2013, 08:38 PM
RE: Unnamed "Ghost Hunt" game Idea - by Kriven - 08-13-2013, 04:06 AM
RE: Unnamed "Ghost Hunt" game Idea - by Sevenstitch - 08-13-2013, 07:03 AM
RE: Unnamed "Ghost Hunt" game Idea - by Zadaben - 08-15-2013, 11:41 PM

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