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D3dmesh for Back to the future delorean help?
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Gee, I must be the only guy with knowledge of the D3DMesh format.

The D3DMesh formats have variances between games -- Bone, Sam & Max Seasons 1-2, and SBCG4AP Episode 1 use one similar set, SBCG4AP Episodes 2-5 (odd how they're not consistent), Wallace & Gromit and Poker Night use a second set that I can't figure out exactly, and Jurassic Park, The Walking Dead and Poker Night 2 use a third setup which is actually easier to understand than the first group.

And then that brings me to Back to the Future (and also Tales of Monkey Island). The D3DMesh format for those games is extremely convoluted compared to the other Telltale games and I can't find the polygon data, because everything is in one cluster of seemingly-nonsense whereas the other games had it laid out properly.

And you'd probably still have to assemble the DeLorean yourself if you were to get the models through manual importing, Telltale's prop models tend to be in multiple pieces. I know the vehicles in Jurassic Park: The Game were.
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RE: D3dmesh for Back to the future delorean help? - by Random Talking Bush - 08-13-2013, 05:10 PM

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